Friday, October 7, 2011

Notes On The 52

My guess is if you're reading this you've maybe seen some part of the rest of the internet at some point this year, but if you haven't: DC Comics has relaunched all of its comics from #1 (also: Steve Jobs died, everyone on youtube thinks Justin Bieber sucks and music was better in whatever decade the song they are commenting on was first recorded in, and people really like cats and pornography). They sent me all of them. I read all of them. (Now here's the part where you say you don;t read comics much but you always liked Marvel better, except Batman. Thank you, I did not know that.) Here are some notes on the best ones...

ANIMAL MAN

Starts with a faux text piece in real-life magazine The Believer which I am skipping. And now some very nice art. See, this is how you do "clean line" art--you use the open areas to organize the negative space into patterns and then cinch each panel together around a short burst of interesting detail. And this is how you write not-costume-wearing scenes--make them matter in the context of a superhero comic: Animal Man's daughter can't get a dog because if he's around any one animal for too long he bonds with it and his powers don't work right. That's cute. Oh, his costume completely sucks though. Nice sound effects "Thok". Animal Man's eyes bleeding (second bleeding eyes in the 52 so far). "Weight of a bumblebee so as not to wake the kids" nice. Now some cryptic Vertigo shit. I'm on board.

BATWOMAN

JH Williams III uses shadows rather than line weight for inflection and variety. What's that mean? It means he's better at night than during the daytime. Which is kind of like all the Bat characters--at night they're fun and during they day they moan about their parents. Oddly, JH WIlliams is responsible for most of the starring-female-superheroes-but-have-good-art-anyway comics in all of history--Chase, Promethea, and now this. Anyway, go read Batwoman, it's good.

RED HOOD AND THE OUTLAWS

You may know this as the comic which has the two pages in it that get reposted all over the internet with stories about how a 7-year old is sad. You may not know that it has several other pages in it that are actually better than most of the other 52--and most things this year--put together.

Here are some things that are usually boring in comics that are not boring when they are drawn by Kenneth Rocafort:

-an army base
-army guys
-an establishing shot of a creepy locale
-a night table

Kenneth Rocafort made a night table interesting. Give the kid people in technicolor costumes performing actual actions, he works wonders.

Yes, there are these awful "let the digital colorist handle the rendering on my tits and ass, I'm sure it'll all work out" pages and I'm sure Starfire saying shit like "Those two humans make me laugh, when I can tell them apart" instead of insane drivel like "Love and caring don't leave when you become a hero. They're always a part of life. If anything we can appreciate the good emotions more." (Teen Titans Spolight #19) will corrupt all children everywhere--but if you're not a Clintonite neoconservative there's only one real genuine problem with this comic book:

The Red Hood looks and sounds too much like Deadpool. Who, in turn, looks and sounds too much like Spider-Man.

P.S. If you would like to complain about this comic book, complain to Mandy, not me, I've already done my shift in Explaining Art To Sheltered Parents purgatory and it's now her turn. Trust me, she is eager to discuss the issue with you.

FRANKENSTEIN, AGENT OF SHADE

Sweet wild scribbly scratchy unprecedented monsters. SHADE headquarters is amazing. Frankenstein looks badass. This comic rules. Frankenstein quotes Milton instead of Shelley. He has good taste. His boss is a little girl in a domino mask. His wife has 4 arms. He speaks with grim clarity. His mission is clear. Holy fuck Vincent Velcro the vampire from the Creature Commandos is in this comic. Did you know that during World War II the allies were aided by a unit consisting entirely of monsters? Did you know one was a vampire? Did you know this vampire was named Sgt. Vincent Velcro? Did you know that the people who made this comic knew that and brought him back so he could be in it? Now you know that! Oh my god all comics need to be exactly like this. Ok: the mummy is kinda stupid and the fishwoman kinda looks like Abe Sapien, but I never like Cyclops or Longshot either, so whatever. Alberto Ponticelii have my children. If you like weird monster things or things that are good in any way, you should take a look at this. Extremely impressive (and very D&D-able).

Some notes on the 52 in general:

-Jim Lee's Justice League is surrounded by satellite books drawn by several would-be Jim Lees, which is strange: you keep checking to make sure Bush Senior isn't president and the Berlin Wall isn't back up.

-Aside from Batwoman, the Woman-and-Minority Report is kind of gruesome. The most interesting art on a not-white character is Batwing (Africa's Batman!) a character doomed to forever play second fiddle to a white guy if ever there was one one. They use this same make-an-established-white-character-not-white-instead-of-making-an-original-character trick four more times in the new 52: Blue Beetle, Mr Terrific, half of Firestorm and the original experiment-in-planned-obsolescence, Green Lantern John Stewart. (Cursed to always be the second most famous guy with his superhero name and his real name. He must hate Google.) As for the original black guys, Cyborg is in the JLA from the beginning--which is nice--though his new costume seems a little charmless, and the pretty-original(-if-you-don't-count-his-prototype-Black-Lightning) Static gets his own comic again.

Following DC tradition, the female characters get wonderful art on the covers and...also some art inside. And they made the only fat woman skinny. And far be it from me to complain that the only black female character in her own book is an exotic dancer--the only black female on my lease is an exotic dancer--but so far Voodoo is really just some lackluster cheesecake coupled with extensive evidence that neither writer nor artist know what happens in a strip club dressing room. Seems like people would wanna complain about 20-odd pages of that before 2 pages of Starfire.

Crane Demon's Castle

The White Crane Demon has a few random powers and attributes--the most interesting ones being it's gigantic and it has a mouth in the center of each claw. With the rest, you can probably make something that works for you. (Click to enlarge.)

Wednesday, October 5, 2011

Constantcon Is Moving But Here's The Post Anyway (Week 10)

This is the post about Constantcon--our neverending program of RPGs played via Google +'s free multiperson videochat feature ("hangouts"). But check this out, Constantcon has its own page now.

Aaaanyway, hopefully every question you might have about Constantcon is answered on here somewhere.

This post will also contain all the collected wisdom on running G+ games we have accumulated thus far.


_______________________
FORMAT FOR POSTING AN ANNOUNCEMENT OF YOUR GAME:

Day

Time describe the time you're available using at least one western hemisphere and one eastern hemisphere time zone so peeps can figure out whether they're around.

System(s)

Level

Do we need to bring anything? (Like, say, a 3rd level character) and anything else you think might make your pitch intriguing--setting, etc.)(if your ruleset is unusual, it may be best to tell everybody to just show up with stats, a race and a class and smooth out the specifics once the game starts rolling.)


Contact info:
Please include a way people can contact you other than Google + so that you can tell who they are when they request you and you can discuss details if they're not already one of your G+ contacts. If your name is like "Jack Wilson" realize there's 200 of you on Google plus and you'll need to supply some alternate information if G+ users are looking for you. (Like: I'm the Zak Smith with the black and white picture and the asymmetrical haircut). _________________

Example:

Skooky McDungeonface will be DMing a Red Box game in Greyhawk at 1pm Italian time/4 am Pacific Standard time next Tuesday. Bring a 4th level PC and she can be reached under the name Skooky dawt McDee at yahoo dawt calm.

__________

How it works/getting started:

So step one is get a Google + invite from a friend.

Step Two: Once you get that you show up on the site and go "looks like facebook" then you leave.

Step Three: Forget you have it until you decide it's time to play GURPS Supers at 3 in the morning with someone in Madagascar who must be a good DM because he likes Motorhead as much as you do, at least judging from his comments on your blog...

Now what:


So once you have Google + you can get to your page by clicking like so...





...which takes you to a very Facebook-looking page.

Here are the important bits about this page:


-there's a button on the right that says "start a hangout" which you can use to start a video session (only if you're not already in one on Google +)(though you can use Google + and Skype simultaneously--the people will be able to hear each other).

-If one of your friends has started a video session, there will be a green button allowing you to join in under their name, where this Larry Page guy has his message written in the picture. Click it and you're in.

This is what a video session looks like (only perhaps the people in your session may look a little less...festive...than the models in this Google PR photo I found on-line.) Anyway, important bits to remember are in red:

A-Hitting this button will make a little text chat window appear in the margin which allows you to type shit to the other people there. It's good for keeping track of dimensions of rooms, PCs names, etc. Also, if it's hard to hear someone talk you can type something in. Usually the audio's pretty good, though.

B-Hit this to invite new peeps to the session. You can do it by name or by "circle" (Google + name for a ton of people you've put in the same category)

C-This button theoretically lets you all watch the same youtube video but it doesn't seem to work yet.

D-The program senses whoever's talking and makes their head big. (Beardy is talking here, apparently). However, if, for example, the GM is holding up a map to the screen and you want the big camera to stay on one person, just click on their little head. To switch it back, click the little head again.

Glitches:

-Some people get asked to download a plugin when they first start a Google + vid chat and can't join until they've done it. After you download it, you should be cool.

-The thing freezes occasionally. If this happens, just use the text chat thing in the corner for a few seconds while it unfreezes. Sometimes people get kicked out by the machine. Don't worry, they'll rejoin seconds later.
_______________________

Tips:

-There's a new DeeeLuxxxxe version of the G+ hangout where you can apparently do whiteboard stuff and upload pictures right on there so everybody in the hangout can see it. Note that this extra special hangout option is optional. From what I have seen it sucks and does not work right.

-There's an all-Tekumel G+ gaming hub here now. (You can still post about Tekumel games below here, too, though.) (And, since many people choose games based on when they're available rather than by which game it is, I recommend not going too nuts with the "hub for each separate game" thing.)

-If you use the whiteboard at www.twiddla.com (an editable draw-on-able white page that everybody can see in real time) know now that you can roll dice on it. Just keep the little window that opens on the far right open when you start playing and type "d6" and hit enter and it'll roll a die. You can write like "d17" or whatever, too.

-Another twiddla tip: "control z" undoes the last thing you did, I believe.

-If Google + keeps kicking you out and there are 5 or fewer windows open, try shutting down your video so that you're audio-only. That might lower your bandwidth enough to keep you on.

-Alternative to G+: Skype offers a free 7-day trial of multiperson video chat--if your group has 4 players and a dm (5 skype accounts), that's over a month you can use multiperson video for free via Skype. (More if you can use a friend's Skype account, too). And of course, you can always pay for Skype.

-The DMs running Tekumel are considering having not just alternate players but also alternate GMs so they can reliably have a "Tekumel day" or 2 every week--so people know "there's always a Petal Throne game on xxx day at xxx time". Ckutalik and Jeremy Duncan seem to be taking point on this if you want to talk to them and hop on that train.

-Some GMs have begun a practice of overbooking by one player (an alternate) since usually one person usually has to cancel by game time.

-5 people was but no longer is the vague maximum. G+ says it can handle ten but whatever, that's all lies. At one point, any more than 5 and it would go all screwy. Larger games do work sometimes but 10 is stretching it. If someone gets kicked off, use the "invite" function to get them back--it'll make it way easier for them to re-navigate to where you are.

-It's possible some GMs may find individual initiative works better than group inititative on G+: With group initiative you have to decide who'll roll, they roll, then tell everyone what they rolled. People tend to talk over each other so it can be a little clumsy. However, with individual initiative, each player and the DM can roll, then immediately type the number they just rolled into the chat window (so it'll say "Zak: 2, Mandy: 6, Skooky: 4") and the DM and everybody can just go in that order and you can all see it right there on your screen. Cuts down on crosstalk and is easy. You might wanna try it.

-Don't point your speakers toward your mike. (You know about feedback, right metalheads?)


-If your audio's screwy, use headphones.

-If there's an audio problem, the person who sounds most normal on the audio is probably the one whose computer's creating the problem.

-Close as many windows as you can.

-Some people's computers or connections just hate G+ right now and their computer will lag or be gimpy and make the whole session screwy. If this is you, you probably won't be able to play today but don't be discouraged--speed of service ebbs and flows. If you're screwed today you might not be tomorrow. Also, G+ itself may figure out how to handle the volume of online heads in the future.

-If your computer is one of the unreliable ones, try switching from a wireless to a wireful (cable, DSL, etc.) internet connection if you've got one.

-PLEASE BE AS SPECIFIC AS POSSIBLE WHEN ANNOUNCING A GAME: Please don't go: "Hey, if I run Palladium Fantasy, does anybody want in?" Go: "I will be running Palladium Fantasy RPG from 3-6 PM Eastern 8pm London time I can be reached at ConsiderateAndEfficient at yahoo dawt calm and if you want to play but that time is no good, tell me when is good and maybe we can work something out"

-Possible communications protocol: if everybody's talking at once and you need to say something, you can cover your camera with your hand so it goes all black so the GM knows you wanna say something.

-Consider consolidating all your recruiting responses in one place. i.e. you can advertise your game here and on your blog and on G+ and on twitter and whatever else, but it might make your life a little easier if you ask people responding to those advertisements to do it all in one place. It's easier to schedule if you're not talking in nine different places on the internet at once.

Of course, people will ignore you if you ask them to please respond in a certain place, so you might wanna close comments in any venue where you don't want to get responses.


-The video's a little fuzzy, if you want to show players a diagram or something, maybe use sharpie. Mappers may wanna do the same.

-Jeff's good idea: Once you have players for a game all ready to roll, create a new "circle" containing only the players in that game. Start a thread and have them post their character basics in that thread.

-However and ironically: once you have a group ready to roll and you know who is in, if you have something important to say (i.e. "tomorrow's game will be shirts vs. skins, please roll d4 now to see which side you're on" or "Sorry, gotta cancel") you may be better off using email than G+ to say it. This is because on G+, like facebook, important messages you send to people can get buried in their feed underneath dozens of other people posting about their cat.

-Remember: just because you're in a given time zone, not all your players have to be. People keep weird hours.

-Alexander Osias points out you can use this to schedule time zones. You may think "oh, I'll just use a time zone map" because maps are friendly and fun. But beware: daylight savings time makes things all weird. Use something with a brain.


-If you have a blog and are running a game that isn't full yet (or would like to start up a weekly game), I suggest putting a little widget in the corner of your blog (if you have one) describing the game.

-2 hours seems like a good time. Though allow some lead time for character generation if it's a system with meat on it. If you can get players to make characters before they roll, do that.

FAQ

-What is FLAILSNAILS?

It's the name we have for PCs that move from one campaign to another. "FLAILSNAILS PCs accepted" in an annuncement means you can bring a character from another game if you want. Not all Constantcon games are FLAILSNAILS and not all FLAILSNAILS games are part of Constantcon (some are face-to-face games, naturally) It stands for Free Location And Inclusion Laws Supporting New And Interesting Leisure Situations. Full blather here.

-Who rolls the dice in a videoconference game?

It's up to the GM. The GM can roll all dice, you can use the dice robot app on the Dragonsfoot forums (you have to register) (I'm sure someone who isn't me can explain it), or you can just all roll your own dice and trust each other because we're grown-ups here.

If you use the whiteboard at www.twiddla.com know now that you can roll dice on it. Just keep the little window that opens on the far right open when you start playing and type "d6" and hit enter and it'll roll a die. You can write like "d17" or whatever, too.

At this point it seems like most players and GMs would rather roll their own dice, though.

-What's the deal on moving PCs from one game to another?

We have an official agreement on that called The FLAILSNAILS Conventions. Check it.

-You guys seem like a bunch of Old School DIY D&D types and I just want to play Burning Wheel and Type IV D&D and Exalted, is that ok?

Yes. We came up with it, but you can take it and do whatever you want with it. It has ever been thus. Go with Gary, my child.


-Is there some ap that allows me to draw maps everyone in a game can see?

You can use this. More info here...

Though it may be slow on some connections if you do it simultaneously with the hangout.

-I don't see any games I want to play yet on the calendar but I know they're going on...

A lot of GMs already have gotten continuing groups together over the last few weeks so there may be fewer "advertised" games than there were. Don't worry, people are always doing games, so just join Google +, add people to your "circles" and check them regularly--they will probably announce something soon.

-I keep getting kicked off the hangout!

Close all your windows and if it still happens, mute your video so you're audio-only. I have a crappy connection where I am now and the same thing was happening to me until I did that.

-Are Google + games fun? Are people liking them?

Yes. People have been playing on G+ since July 2011 and the responses have mostly fit into one of 2 categories:

A) "That was awesome, when can we do it again" and

B) "I had technical problems so I couldn't play."

So, basically, if you can get your computer to do it right, it's fun and you'll probably like it. Some computers just take to G+ some don't. I don't know much about computers but have had no technical problems so far.

G+ seems to be an especially good place to playtest new game ideas.

-Whatever, buddy, I can't trust you--what does Jeff Rients think?


That.


-Why not use Skype instead?


Multiperson videochat on Skype is not, as of this moment, free. On G+ it is. But hey, you wanna list a Skype game here, no problem. If you want to list an all-voice game on any platform, that's cool, too.

-How many G+ games have
you, guy writing this post, played?

Nineteen before I lost count... Two were with all real-life friends. The GMs and systems were: Me 4 times(3.5/AD&D mashup), Tavis (Adventurer Conqueror King ), DarrenE (AD&D), Welcome To Dungeon (AD&D), Jeff Rients (Labyrinth Lord/Basic/Expert), 3 with Arcadayn (Swords & Wizardry), Il Male (Labyrinth Lord), Empire of the Petal Throne twice with Ckutalik, Ulek Xek (S&W), Ben A (Gamma World), Dungeon Crawl Classics with Arcadayn, AD&D with Allandaros, and Neoclassical Geek Revival with Zzarchov. (Way more since I wrote this, actually...)

-Any noticeable difference between systems?

None at all. Systems all feel extremely similar so far. After playing we go "Wait, was that Labyrinth Lord we were playing?" Who is GMing seems much more relevant.

Played 7th Ed Gamma World which has 4e style tactical movement but GM Bennet Akkerman managed it fairly smoothly.
"How many squares away is the giant eyeball?"
"5."
Not that complicated, so long as the DM sets up the game so it can work.

Other than my mash-up and AD&D I'd technically never played any of those games before.


-Why Google +, why not ______(some other platform besides Google+ or Skype)____?

It just happens to be what I know about and it's free--if you want to run a game on some other platform please go ahead and post it.

-Why should I announce when I'm running a game
on the Constantcon blog? Why not just announce it on G+?

Because, even assuming everyone who might want to play in your game is already in your circles, G+ still isn't perfect: on your feed, if one person in your "Online RPG pals" circle announces "Hey I'm starting a game in 2 hours" and then 12 people announce "Hey, here's something WOTC did today that pissed me off and/or a picture of my cat", then your game will get buried in peoples' feeds.

Even if every gamer in the world eventually gets on G+ and adds you, until G+ finds a way to tag posts (and everyone agrees to use that system) and/or people stop wanting to tell other gamers that they have a cat there will have to be an outside sorting mechanism for games starting up. This is the mechanism.

-Is there some certain game system I should run?


Run whatever you want. Please run whatever you want. Sooner or later someone's gonna try it, you might as well be a pioneer. GURPS, OD&D, FASERIP, FUDGE, Mechanoids, Kill Puppies For Satan--whatever makes you happy.

Tips: 1) Be prepared to explain the mechanics as you go along, many people will be new no matter what system you use--this isn't that hard. 2) If you like to keep your life simple, start with a rules-lite system. 3) The only hard part is character generation--if it's D&D-related you can just tell people to give you race, class and 6 stats before the video session starts and smooth out translation issues then. I do this all the time, it's easy.

-Isn't playing with people you don't know weird?


Yes. That's why it's fun. If the game sucks you can always say you hear your mom calling and have to leave.

-How long is Constantcon going on?

Forever.

-Can I start a campaign?

Yes. You can do whatever you want. Stop asking.

-I want to do a game where______ is that ok?

Yes. Everything is ok. It's your con, too.

-Would anybody out there maybe possibly be interested if I ran a game of_____?


Yes to whatever you were about to say. Pick a time and post it. If nobody else is interested, I am. I'll play anything once.

-I see all the guideline
s here about how to announce that I want to GM a game, is it ok if I just, like, totally ignore some of those guidelines?

Sure, just prepare for the possibility of people not signing up for your game and don't complain that I didn't warn you and that this G+ game thing is totally bogus and nobody loves you.

-Hey, I'm up to GM anything whenever, can I just announce that and wait for the game to assemble around me?


Well you can, but it will make scheduling really hard and take forever and require a million emails back and forth and re-announcements once you have a time and de-announcements to say you are no longer available "whenever" because you have games scheduled now and...

So if you actually want to roll you may be better off actually saying a day and a time if nothing else.

R
emember: The more specific you are about when you are running your game, the faster shit will get itself organized. If you're worried people won't be able to make that specific time, just say like "3-5pm(flexible)"and if anybody wants to change it they'll hit you up.

-Can I just say I'm available to GM any time?

No, because you're lying, because you sleep, and maybe work or go to school. If your free spirit just cannot be contained to one hour, at least put a range of hours you are available (in two different time zones, as usual). If you say "I am available whenever" then you are begging several questions--do the community a favor and answer them up front so as not to generate more noise (as opposed to signal) than you need to. Anyone answering your thread is immediately going to ask what hours you're awake
--please realize that ahead of time and deal with it.

-Help, I'm having technical issues with G+!

Post here or on the Constantcon blog. Or, if you can, on G+. People will probably help you out. If I don't comment it's 'cause I don't know.

-How's the video quality?

It ain't Stanley Kubrick--but do you need Stanley Kubrick? It'll freeze for a second here and there, but relax, you'll live. Audio's pretty good unless there's an actual connection problem. I can go in the kitchen and make pasta and still hear what's going on in the game.

-Why do I have to send you an email saying who I am on G+, why not just add you?


"I always thought it must be quite handy being called John."

"Why?"

"You can tell when you're going nuts."

"Sorry? I don't follow.”

"I mean, a real sign of megalomania, when a John starts thinking that
'John' will do. 'Hi. It's John.' Or: 'Yours ever, John.' So what? Everybody's called John."
-
Martin Amis "The Information"

Plus if your screen name is DisplacerBeast28 and your G+ name is Fred Walsh I am not going to make the connection. And if I don't then I won't know who you are or why you started following me (art fan? porn fan? somebody's ex-boyfriend? Spambot?) and I will not add you to my "Online RPG People" circle.

A lot of people who follow me on social media are anonymous citizens who don't want to be followed back or play RPGs.
So if you want in, please send an e-mail to zakzsmith at hawt mayle dawt calm and type your actual Google + name into the text of the email using the letters of the alphabet if you want to be added. "Hi, RPG, Fred Walsh I am holding a sprite in my picture G+" is enough. "Hi, add me on G+" isn't.

-I'm shy.


Wear a mexican wrestler mask.


-Wouldn't it be cool if James Raggi, James Smith, and James Maliszewski
all agreed to GM games in one week and called it JamesCon?

Yes.

-Do I need a webcam?

No, you could just use a mike and go audio-only. Do be aware that webcams are like 10 bucks though.

-The hangout window keeps shuffling from head to head and it's annoying.

G+ senses who is talking loudest and makes their head big. To tell it to chill just click on one person's little head below and their head will stay big.


-I like you, Zak, but I don't want all your weird readers hitting me up for my game. What do I do?

Then post your GM schedule game on your blog. Or on a forum, And tell me you did so I can decide if I want in.


-I am grumpy/antisocial/a luddite/just really busy.

Ok. I'm impressed you made it this far through the FAQ. Go do other things.

-There's a calendar on the Constantcon Page but there's nothing on it!

Yeah, John's working on that. Right now you can just look at the posts.


-Aren't you all hopeless losers who can't find enough players for your real games so you have on-line ones instead?

Yes. However--we did have sex with your mother.

Actually, no, most of the Constantcon participants as of this writing are people who are GMs in their face-to-face games and who like Constantcon because they like to be players once in a while. Plus many of us who have friends who live far away that they like to play with.

Though we did still have sex with your mother.

-When are you playing, Zak?

I get up whenever and am generally awake random hours. My schedule is totally unpredictable, especially on the weekends, but since I paint and play simultaneously I might roll whenever.

-Are the girls playing?

Yeah. Though their schedules are even weirder than mine. But, like, Connie, Mandy and Caroline Pierce have all played G+ games.

-How did this get started?

Guilty.

Tuesday, October 4, 2011

Reviews: Children of the Void, Ruin of Darkfir Castle, Challenge of the Frog Idol

So y'know I was like "Hey, there's all these free modules, grab one and review it for us". Well I did that, here are 3 reviews...

Children of the Void is a short adventure which is really basically a small island with 4 kinds of (mechanically standard) foes on it. One is just sort of there, ecologically--like hey, these standard monsters live on this island, maybe you'll meet them--one is a pair of criminals hiding and if you find them, then, hey, you can fight them and bring them back to civilization for fabulous prizes and the third and fourth are really the adventure proper.

Basically there's what appears to be a regular guy but investigations will reveal he makes sacrifices every night to Tentacled Horrors From Beyond the Stars and…ok, that's about it. Like I said: it's short. It's so short and simple, at its core, that my review hovers between: "Hey, here's a classic idea done well with no frills, fix it up as you will and 'Well I think I just told you everything you need to know about this adventure, do you even have to read it?"

Personally I have some mystery islands on my hexmap and might stick most of this adventure (heavily modified) into it, because reading it reminded me "Oh yeah, I guess I could do that". On the other hand I do not expect to have to actually use the adventure itself for reference when doing that--the idea presented is that simple. It's not exactly lightning in a bottle but if you want a short adventure that does a classic schtick in a wholly inoffensive way, here you go.

It's for a system I don't recognize, but making it fit any fantasy system should take you a solid 8 seconds of work.

1. What kind of adventure is it? (Location based? Dungeon? Town? Etc.)
Island. Location based with one location that's pretty obviously supposed to be the interesting place to go.

2. How long is it?
Short. A few pages. Shorter than this blog entry, in terms of need-to-remember data.

3. Were there any particularly noteworthy things in it? (Monsters, traps, plot ideas, mechanics, etc.)
The wizard's in a protection circle that protects him from the monsters but not you. You can get in it. Is that memorable? Maybe.

4. What sort of vibe is going on in it? (Creepy? Gonzo? Sword and sorcery? Chivalry? etc.)
What mood there is room for is like Lovecraft-but-rustic. It's simple enough that you could push it in any direction.

5. Would you run it? Why or why not?
Kinda. See above.

6. Does it resemble anything we might've seen before?
A starter Call of Cthulhu adventure.

______
The best thing about Ruin of Darfir Castle is it's short. The second best thing about it is it's free. Most modules are this boring but cost money and take time to read. I haven't read any other adventures written specifically for the Basic Fantasy RPG but if they are all like this, then that game is well-named. I don't want to be a jerk about this: this adventure is a free thing given by some committed gamer somewhere to other gamers out of sheer niceness and the goodness of that is better than the badness of how boring this is. I won't waste anybody's time by doing the whole 123456 thing. Just don't read it, ok?

Note: To be fair it is marked "under construction". I have no idea if this means it is going to have a lot more added or if it just means it hasn't been proofread yet. At any rate: it is currently available for download and downloading now is not a good idea. Maybe it will be later.
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On the other hand, Challenge of the Frog Idol is one of the best modules I have ever read free or otherwise. Now this is by the admittedly very very very very very very low standards of published adventure modules, but still, it's rare I read a module and don't go, at some point "Oh my god just kill me".

In terms of an open-ended adventure area with different zones which interlock in interesting ways, this beats anything I've read for free or for money. No joke. Including Majestic Wilderlands. Seeeeeriously impressed. And it's fuh-ree, dude. If I had one complaint (one, really one. From me, that's pretty amazing) it's that several of the monsters are variations on "lizard"--like lizardmen, troglodytes, giant geckos, etc. but: A) there are lots of other monsters. and B) you can change that pretty easily.

1. What kind of adventure is it? (Location based? Dungeon? Town? Etc.)
Swamp hexcrawl with attached town. Actually more than that: the titular Frog Idol wants 3 things that are buried in various places on the map and if you get them good things happen. It is a simple but effective structure to hang the rest of the crawl around. It has a good rumor table too.

2. How long is it?
20 pages. Most of which is not filler.

3. Were there any particularly noteworthy things in it? (Monsters, traps, plot ideas, mechanics, etc.)
The oracle is actually a very intelligent and magically prescient Alabaster Living Statue and was once the bride of the Frog God.

Also, the monsters and magic are explained by the area once having been a battleground of the gods. There are nice touches in every area of the map, really--none of this "paddingpaddingpaddingTherearethreelizardmenherewhohateyoupaddingpaddingpaddingpadding" that you usually get,

And the maps are those nice, clear hand-drawn Dyson Logos ones.

4. What sort of vibe is going on in it? (Creepy? Gonzo? Sword and sorcery? Chivalry? etc.)
Swamp-weird.

5. Would you run it? Why or why not?
Yes. I'd probably add a little more variety to the monsters, but pretty much, yeah.

6. Does it resemble anything we might've seen before?
Lots of things, I suppose, but most of them are so much lazier than this it'd be misleading to compare it to them.

Another review of it here.

Monday, October 3, 2011

Constantcon Has Its Own Page + LA event

Whoa, check that out.

Thanks to John for doing that.

I will continue to do my wednesday posts for a while just because:

A) Some people won't get the memo,
B) Redundancy is good when a process is in a fragile stage, and
C) Maybe John is really like the NYPD and is like "sure, come on over here, no problem" and then when we get there he'll round us up and arrest us. (Remote possibility, I admit.)

Anyway John and I will do our best to share info and please do add that page to your blogroll if you're interested in videochat games.


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P.S. If you're in LA and are a fan of Driz'zt or Satine Phoenix, RA Salvatore, author of the Forgotten Realms books is doing an event at Meltdown comics. Check their page.

Sunday, October 2, 2011

Would You Like To Be Helpful?

There are a lot of free adventures produced by the various DIY D&D outlets.

What there are not, is a way to figure out what's in all these adventures short of downloading and reading every single one of them yourself.

Now in my experience, October's tough enough as it is without one more person declaring it National Somewholeothernewthingyouhavetodo Month, but I cannot possibly be the only DM who'd appreciate it if, for a few weeks at least, peeps took it upon themselves to down and read just one of the many free adventures that have been put out and give the rest of us the scoop on them.

Please don't just do this:

"I read Scarab of the Beezle Warb" by Fridgey Majesticness! It was great! Highly recommended!

There's a lot of these, and the reviews will probably be mostly very kind. What DMs trying to sort this adventure from dozens of others they don't have time to read will want to know is:

1. What kind of adventure is it? (Location based? Dungeon? Town? Etc.)

2. How long is it?

3. Were there any particularly noteworthy things in it? (Monsters, traps, plot ideas, mechanics, etc.)

4. What sort of vibe is going on in it? (Creepy? Gonzo? Sword and sorcery? Chivalry? etc.)

5. Would you run it? Why or why not?

6. Does it resemble anything we might've seen before?

Anyway, yeah, a humble request. You'd be doing everyone, including the people who wrote the adventures, a favor.

If you have a blog you can post the review there, and if you don't, you can post it here. Either way, if you have a link, go ahead and put the link in the comments.

Saturday, October 1, 2011

Fine, Nerds, I Will Explain About Starfire

QUIZ TIME


1. What's wrong with this comic? (PICK THREE)

A. The characters are so rigid they look like the artist shoved the blunt end of a pencil in a piece of ham and just moved the ham around over a piece of Bristol board until it looked kind of like people.

B. The dialogue sounds like it was written by someone who has literally never heard a human speak the English language.

C. The combination of these things (A and B) makes the subject of this comic--a homosexual superhero--look like a complete tool, and so manages, unfortunately, to link the fact that he is a complete tool to his sexual preferences in the reader's mind.

D. OMG THEY MADE NORTHSTAR GAY! CHANGE HIM BACK!!!!!!!!!!!!!!


2. What's wrong with this comic? (PICK THREE)

A. The characters are so rigid they look like the artist shoved the blunt end of a pencil in a piece of ham and just moved the ham around over a piece of Bristol board until it looked kind of like people.

B. The dialogue sounds like it was written by someone who has literally never heard a human speak the English language.

C. The combination of these things (A and B) makes the subject of this comic--a promiscuous superheroine--look like a complete tool, and so manages, unfortunately, to link the fact that she is a complete tool to her sexual preferences in the reader's mind.

D. OMG THEY MADE STARFIRE A SLUT! CHANGE HER BACK!!!!!!!!!!!!!!


(Answers: A: 1,2,3 B: 1, 2, 3)