Children of the Void is a short adventure which is really basically a small island with 4 kinds of (mechanically standard) foes on it. One is just sort of there, ecologically--like hey, these standard monsters live on this island, maybe you'll meet them--one is a pair of criminals hiding and if you find them, then, hey, you can fight them and bring them back to civilization for fabulous prizes and the third and fourth are really the adventure proper.
Basically there's what appears to be a regular guy but investigations will reveal he makes sacrifices every night to Tentacled Horrors From Beyond the Stars and…ok, that's about it. Like I said: it's short. It's so short and simple, at its core, that my review hovers between: "Hey, here's a classic idea done well with no frills, fix it up as you will and 'Well I think I just told you everything you need to know about this adventure, do you even have to read it?"
Personally I have some mystery islands on my hexmap and might stick most of this adventure (heavily modified) into it, because reading it reminded me "Oh yeah, I guess I could do that". On the other hand I do not expect to have to actually use the adventure itself for reference when doing that--the idea presented is that simple. It's not exactly lightning in a bottle but if you want a short adventure that does a classic schtick in a wholly inoffensive way, here you go.
It's for a system I don't recognize, but making it fit any fantasy system should take you a solid 8 seconds of work.
1. What kind of adventure is it? (Location based? Dungeon? Town? Etc.)
Island. Location based with one location that's pretty obviously supposed to be the interesting place to go.
2. How long is it?
Short. A few pages. Shorter than this blog entry, in terms of need-to-remember data.
3. Were there any particularly noteworthy things in it? (Monsters, traps, plot ideas, mechanics, etc.)
The wizard's in a protection circle that protects him from the monsters but not you. You can get in it. Is that memorable? Maybe.
4. What sort of vibe is going on in it? (Creepy? Gonzo? Sword and sorcery? Chivalry? etc.)
What mood there is room for is like Lovecraft-but-rustic. It's simple enough that you could push it in any direction.
5. Would you run it? Why or why not?
Kinda. See above.
6. Does it resemble anything we might've seen before?
A starter Call of Cthulhu adventure.
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The best thing about Ruin of Darfir Castle is it's short. The second best thing about it is it's free. Most modules are this boring but cost money and take time to read. I haven't read any other adventures written specifically for the Basic Fantasy RPG but if they are all like this, then that game is well-named. I don't want to be a jerk about this: this adventure is a free thing given by some committed gamer somewhere to other gamers out of sheer niceness and the goodness of that is better than the badness of how boring this is. I won't waste anybody's time by doing the whole 123456 thing. Just don't read it, ok?
Note: To be fair it is marked "under construction". I have no idea if this means it is going to have a lot more added or if it just means it hasn't been proofread yet. At any rate: it is currently available for download and downloading now is not a good idea. Maybe it will be later.
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In terms of an open-ended adventure area with different zones which interlock in interesting ways, this beats anything I've read for free or for money. No joke. Including Majestic Wilderlands. Seeeeeriously impressed. And it's fuh-ree, dude. If I had one complaint (one, really one. From me, that's pretty amazing) it's that several of the monsters are variations on "lizard"--like lizardmen, troglodytes, giant geckos, etc. but: A) there are lots of other monsters. and B) you can change that pretty easily.
1. What kind of adventure is it? (Location based? Dungeon? Town? Etc.)
Swamp hexcrawl with attached town. Actually more than that: the titular Frog Idol wants 3 things that are buried in various places on the map and if you get them good things happen. It is a simple but effective structure to hang the rest of the crawl around. It has a good rumor table too.
2. How long is it?
20 pages. Most of which is not filler.
3. Were there any particularly noteworthy things in it? (Monsters, traps, plot ideas, mechanics, etc.)
The oracle is actually a very intelligent and magically prescient Alabaster Living Statue and was once the bride of the Frog God.
Also, the monsters and magic are explained by the area once having been a battleground of the gods. There are nice touches in every area of the map, really--none of this "paddingpaddingpaddingTherearethreelizardmenherewhohateyoupaddingpaddingpaddingpadding" that you usually get,
And the maps are those nice, clear hand-drawn Dyson Logos ones.
4. What sort of vibe is going on in it? (Creepy? Gonzo? Sword and sorcery? Chivalry? etc.)
Swamp-weird.
5. Would you run it? Why or why not?
Yes. I'd probably add a little more variety to the monsters, but pretty much, yeah.
6. Does it resemble anything we might've seen before?
Lots of things, I suppose, but most of them are so much lazier than this it'd be misleading to compare it to them.
Another review of it here.