Tuesday, August 16, 2011

Snow Wallow Nightmare et al.

Copying Noisms again--I did this and made some stuff.



Monsters:



Wall Link Zombie:

A regular zombie but the building's made of them. You see them, intertwined. They will remain inert until a trigger action is taken.



Scarlet Device:

It's a small clamshell-shaped object--like a cigarettte-case--carved in some rich, deep red stone, set in colored bone or coral. In fact it is not a construct but a kind of highly evolved scarab beetle. It hibernates in its shell until it smells blood.



If placed in a pool of blood, its gold legs will extrude, and it will perform a sort of ritual mating dance in the blood, drawing patterns. Spells cast on the patterns will affect the target. Lasts until the blood is cleaned away.



Snow Wallow Nightmare:

A kind of 12' tall Asian snow mantis. Makes the snow viscous in a 20' radius--effectively slowing anyone trying to move or attack in melee (but not shoot or cast spells).



Royal Fist Monkey:

Small monkeys. Each wears one enormous Hellboy-like-but-jewelled glove with which they can smite with unseemly force. They are employed as personal bodyguards by southern drow dinosaur-princes.



Specter Master Lobster:

Ok, I have nothing genuinely good for this (or at least nothing I'd actually run), but I love saying it.



Ivy hair zombie:

Well, actually a Violet Leopard Orchid Zombie. But the queen of them. Her hair is a mass of creeping flowered tendrils.



Spells:



Schultm's Skin Party



Wizard touches a target skin-to-skin. That target becomes glued to the wizard. Anyone touching the target with bare flesh becomes glued to the target and on and on.



Untouchable Merchant



A curse. Not obvious, but no-one will agree to buy anything from the target until it is lifted.



Screaming security



Like an alarm spell only the area warded must be a circle (size depending on caster's level), and the piercing sound of the alarm does d4-per-caster-level sonic damage to anyone not inside the circle.



Misshaping pool



Turns a vial of ordinary water into a magic liquid that can be thrown on the ground to make a 6-foot-wide magic puddle. The puddle is d4+1 feet per caster level deep and mutates anyone who touches it.



Whisper panic



Wizard whispers a warning into a target's ear. Target then must whisper the same warning into the ear of everyone it meets for 2 hours. It may or may not believe the warning, but cannot tell anyone that until the spell ends.



Drunk Reversal



Blood-alcohol levels of two targets switched.



Rodia's Complicated Siege



Cast on a foe's stronghold: transforms it into an Escheresque and non-euclidean maze--(roll on your favorite "weird dungeon effect" table for each room)--as difficult to exit as enter.



Nassim's Skull Ocean



A fucking ocean of fucking skulls fucking comes out of fucking nowhere and fills a 30-3000 square foot area. They fill the area 5 feet deep. Everybody caught in the ocean takes 2d6 damage and the skulls persist.



Prismatic Law



Caster becomes immune to attack from anything of a chosen color and anyone wearing that color. Only one Prismatic Law may be in effect on a given caster at any time.