Friday, August 19, 2011

The Cobalt Reach

The Cobalt Reach



The frontier edge of the Goblin Empire. South of Gaxen Kane.



Monsters refer to versions from this blog, so links are provided



Landscape



1-20 Thick blue jungle

21-30 Thick blue jungle with mist (visibility 5' at ground level)

31 Hilltop Goblin fortress turned lair of an ancient Blue Dragon

32-35 Goblin sentry tower

36-38 Goblin fortress

39-41 abandoned goblin fortress

42-43 Mushroom field

44 Giant mushroom field (average 3' tall, but some are tree-like)

45-47 Wind-sculped rock formation--stones twisted into arabesques

48-50 Lake with rock formation in it

51 Rock island floating 30' in mid air, vines hanging down

52 Rock island floating 30' in mid air, waterfall running off and into lake

53-54 Waterfall

55-56 Lake dotted with small islands

57 Lake dotted with small circular islands which are the heads of mushrooms

58-62 Tall grass (6')

63 Appears to be tall grass (6') but is actually carnivorous anemone-like tentacles

64-65 Abandoned alchemist's tower

66-67 Plateaus (10'-500' across) like islands in a lake of mist

68-71Field of mist (visibility 10')

72 Cave

73-76 Field of jagged osmium

77-80 Plain of spongy, lurid moss

81 Ruins of an ancient garden built on a plinth of stone

82 Cave containing naturally-occurring nuclear fission reactor (underground lake, with vents to surface)

83 Goblin battlefield-turned-graveyard. Rows of crudely-carved statues of overweight carrion crawlers.

84 Field of fungi

85 Field of shriekers

86-87 Field of fungi with shriekers mixed in

88-89 Field of fungi with hallucinogenic fungi mixed in

90 Goblin fortress turned beholder lair

91 Protean turning from dead giant to moss

92 Slab of flesh--result of medusa who turned the demon a stone fortress was made from being killed

93 Megadactyl/megadragon corpse

94 Megasussurus

95 Misshaping pool

96 Dead tower golem

97 2' deep pool full of carrion crawler grubs

98 Large ruins of inexplicable device

99 Enormous orchid

00 Acidic pool





Encounter



1-3 1 or 2 goblins riding lobotomized troll, one is cleric/wizard

4-6 1-2 goblins riding lobotomized troll

7-8 d6+1 goblins carrying vials of green slime with d4 suicide dogs or suicide hogs (entry 51)

9-10 1-2 goblins in a pig-balloon carrying vials of green slime

11-12 d4+3 goblins, d4 are meazel-infected d4-2 dogs or hogs

13-14 d4+3 goblins, d4 are nilbogs d4-2 dogs or hogs

15-16 d4+3 stunjelly-slathered goblins with d4-2 dogs or hogs and d4 xvarts

17-18 d4+3 goblins, 1-2 are terithrans d4-2 dogs or hogs

19-20 d4+2 goblins carrying Carrion Crawler grubs d4 are clerics/wizards d4-2 dogs or hogs

21 goblin palanquin procession--including at least one dyad (snyad), a sacred carrion crawler, including d4 of each of the special troop-types listed in entries 5-9

22-25 tigerfly swarm released by goblin scouts--bitten victims will attract goblins in 2 rounds--roll d20 on this table to see which

26 friendly outcast goblin

27 lone goblin delivering message or otherwise on mission

28-29 d4 mutant humans (hostile)

30-31 1-3 mutant humans (friendly)

30-31 d6 mutant halflings (hostile)

32-33 1-3 mutant halflings (friendly)

34-35 gas spore

36-37 automaton on mission for alchemist

38-39 osquip

40-42 pterodactyl

43-44 sussurus-trap (singing a specific spell)

45-46 symbiotic jelly (roll again for host)

47-48 thoqqua (15')

49-50 tirapheg

51-52 vodyanoi in 3' water

53-54 malfunctioning volt

55-56 volt on mission for alchemist

57-58 d4+1 alchemist's henchmen with vortex

59-60 ivy hair zombie queen (bluish of course)

61-63 Tigerfly swarm--once bitten victims will attract goblins in d4+2 rounds (roll d20 on this table to see which)

64-65 Algoid (roll again for minions)

66-68 (night) bats (day) zygom-infected butterflies

69-70 carrion crawler (asleep, but discovered inches away in undergrowth)

71-72 giant centipede (10')

73-74 ancient blue dragon flies overhead to lair, ignores PCs

75-76 pond/groundwater with electric eels

77-78 alchemist collecting ingredients

79-80 garbug collecting ingredients for alchemist

81-82 gibbering mouther

83-84 gibberling

85-86 poison lizard

87-88 lodestone golem (serving alchemist)

89-90 d4+1 librarians (yuan-ti) hunting rare beast or collecting scientific information

91-92 d6 mushroom men (50% of being controlled by other monster, roll again)

93 human--escaped experimental subject

94-95 xorn

96-97 roll twice, first entity is hostile to second

98-99 roll twice, entities are allied

00 roll twice, first entity is eating second--2nd is probably dead