Tuesday, June 7, 2011

Simple Cubey Trick Room


The PCs will ordinarily enter from through the "Near Wall". The entire wall slides away on rusty rails at a touch.

What they see when the wall pulls away is a room with walls made of different colored material and a pit with spikes in it where the floor should be . (Pit has slippery walls and it's an intimidating drop. The spikes are too close set to allow climbing down there and passing through normally.)

The black wall has a square opening big enough for a human to fit through in the center. Touching the black wall causes the room to rotate counterclockwise 90 degrees--the black and white walls maintain their position relative to each other but the spiky pit becomes the right-hand wall, the white wall becomes the floor, etc. Touching it again will rotate it 90 degrees again, making the grey wall the floor, etc. etc..

Touching the white wall/floor causes it to move quickly toward the metal wall and mash anything on in the room against it.

Touching the grey wall/floor causes it to move quickly toward the spikes and shove anything in the room onto them.

The metal wall/floor is inert.

This is the simplest cubey trick room. (Connie and KK successfully navigated it last night, but only after using a loyal wardog as a guinea pig.) They get more complicated later.