
Been thinking about ways to organize overlapping random dungeon tables so you can target them toward making the kind of dungeon you want. Like if you need a cave for a bunch of dumb orc bandits you roll once and never have to ignore a result since it just gave you a magical alignment-sensing teleportation trap and a haunted library.
This may just look like a ball of chaos, but I think I can actually make it make sense on paper.
Click to enlarge.