Tuesday, January 11, 2011

Megadungeon Design, Unicorns, Dead Elves, etc.


This sketch represents the basic layout of several different areas of a megadungeon. Which way is north depends on which area you're in and which level you're on. What each color means likewise is area-dependent. On certain levels I only read squares and on others I only read circles. The idea is to print this page out lots of times and annotate each sheet separately.

This is the beginning of the key. Each line represents a level. It's sketchy, but it was very easy to get the basic "gist" of each level by doing it this way. Basically, the more I liked a color, the more I used it in the map, and then I coded it so the more common creatures were keyed to those colors.

Here are some of the girls' character sheets:
Kimberly...
Connie...
Kimberly's stuff, with awesome drawings. (click to enlarge if you plan to enjoy life)
Satine's first TV character, Mirror. That 19 dex didn't save her...

And here's this...