Friday, December 17, 2010

Gygaxian Democracy #3: Like 'Diamonds Are Forever' Only Not

Still doing the thing where we crowdsource some D&D stuff...

Like 'Diamonds Are Forever' Only Not

Shriekglass is a translucent lurid greenish substance made from the solidified cries of dead virgins. It is being smuggled into the city/country/etc. by a ring of thieves (most of whom think it's merely a strange form of amber or emerald).

Do the PCs steal the shriekglass away to interrupt this grisly trade or merely to sell it for themselves? It's not important.

What is important is that the stones are an essential ingredient for the Marilith demon who secretly runs the ring to unleash some form of ritual awfulness on the unsuspecting gameworld.

What's also important is, in addition to the Marilith and her dupes, several other parties are also interested in the shriekglass, for reasons of their own.

All will use guile and deception to approach the PCs and determine whether they have the glass.

The various interested parties and their means of approach are...

Thursday, December 16, 2010

Because It's Christmas...

...I will be posting WAY MORE than usual, since I am in the Frozen North with the pornstar-in-laws.

But also because its Christmas, I figure we could all help each other figure out what game stuff we want.

SO:

Say below the single best roleplaying supplement you have ever seen and why--in enough detail to convince someone to try to hunt down a copy.

"Core" books (dm guides, player's guides, and monster books) are not allowed. Adventures, sourcebooks, setting books, and suchlike stuff are.

For me it'd be the original Games Workshop Realms of Chaos books. Why? The finest RPG art ever produced (particularly in the second one--Adrian Smith). d1000 random mutation table. And the last word in Metal villains. It was all chaotic and it totally worked. Demon with grenade launcher for a hand and it totally didn't break the mood. Breathtaking.

Gygaxian Democracy #2: The Many Heads of Lord Eisengeth

Yesterday's experiment in Gygaxian Democracy went very well.

Ok, I mean I always say some shit like that when I do these reader participation things, but seriously, that was some quality RPG material we got there. Eventually I'll write it up proper like a real table.

Anyway, for now, here's another...
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The Many Heads of Lord Eisengeth

Immobile and decapitated he sits, eternally preserved in the Basilisk Throne...

Basically, the deal is, the PCs have to find his head (somewhere in your sandbox) and put it back on him. When they do, he'll come back to life and all will be well in the kingdom/they'll get a lot of loot. (Depending on which School your players attend.)

Problem is which head? Though the forces of evil could not destroy the head of good Lord Eisengeth, (neither the head nor body can be destroyed so long as the body sits on the Basilisk Throne--they both become invulnerable stone) they pulled an old leprechaun trick and manufactured several false heads, each containing an isolated, confused, dark, and disoriented portion of the good Lord's soul.

So the schtick is: every time the PCs find a head, they try it. (The first time they won't know there's more than one head). The Lord stands up, stops being stone, and if it's the right head, yay, game over. If it's the wrong head, however, the PCs have to deal with the consequences. Each wrong head:

-has some unusual power/ability/knowledge/tendency that makes it a fearsome opponent, and
-possesses some clue that narrows down where the real head is

Some will be obviously the wrong head--their eyes will open red and they'll belch forth flame or whatever, but others will seem to be the true Lord, until...

Anyway, if the PCs decapitate the evil-headed lord and return the body to the Throne, the body will become stone and sit patiently while the PCs find the next head.

Also you'll need to figure out some mechanics or plot contrivances so that the PCs can't just have a whole army standing there waiting each time they try a new head, but that's not too hard.

When the PCs try a head, roll D(HoweverManyResponsesWeGet--if it's more than 20, roll d10o giving equal chances to each result)

The heads are...

1. Red eyes, murderous wrath, voice deafens all who hear it. Knows whether the true head is above sea level or not.

2. Appears to be the true Lord, but will have the PCs banished from the kingdom/castle/part of the dungeon he rules as soon as it is convenient and then rule with a cruel and arrogant hand. Knows whether the true head is north, south, east, or west of the current location.

3...(your turn)

Wednesday, December 15, 2010

Gygaxian Democracy #1: Hammer of Exorcism

Had one of those revelations of the obvious today.

Why do we blog? Because thinking up DM stuff is hard fucking work and blogging about it makes it more fun. Anyway, cutting to the chase.

New feature, Gygaxian Democracy. Not complicated. Here we go...
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The Hammer of Exorcism

This item appears to be a weathered warhammer covered in dried blood. It will function as such.

However, when wielded by a cleric, it can be used to exorcise possessing spirits or drive away insanity.

For it to work, the cleric must beat the afflicted individual unconscious with the hammer. (Not all blows must be with the hammer, but the final one must be.)

However, for each blow struck with the hammer, there is a chance of a side effect. This chance is equal to 20 minus the patient's constitution per blow struck...

(roll DHoweverManyResponsesWeGet--if it's more than 20, roll d10o giving equal chances to each result)

The possible side effects are as follows: (your turn)

New Monsters, Items & Stuff Invented By The Table

Experimenting with The First Draft of The One Table.

Here's what I did with my results:

Where's the basic plot of this thing coming from?
Aeschylus (d8--I got Prometheus Bound)

The PCs meet a punished-type person who prophesies for them that their actions will free him.

With a side of what?
Dr Doom

The punished-type person is a schemetastic villain. The PCs will probably try to avoid having the prophecy come true. A kind of anti-railroad plot here.

Where am I going to get an idea for the big, crazy fight?
Modok

Ok, but without the chair. Just some huge bastard with an enormous head, stumbling around.

And the totally incongruous element?
Elric stories

There's an Elric story called "The Fortress of the Pearl". I can't remember what this story is actually about but for my purposes here it's a giant pearl that's also a fortress.

The multivalent trick the PCs can fuck with and turn against the adventure?
Love boat

Ok--there is a room where everyone falls in love. The villain hopes to lure a PC there.

And the new monster?
The mastermind here is a (random monster). I used some online 3.5 thing and got an aasimar which is some angel-type thing, then got bored and rolled again and got a doppleganger.

I decided that basically there's something someone thinks is an angel but it isn't one. Or it's a second-rate one.

Dumb prop/DM gimmick?
Roll a random monster. Build the most stereotypical situation you can around this monster. Investigate all possible naturalistic inconsistencies in said situation.

Dog. Fetches stick. None of our dogs fetch sticks.

Stupid DM gimmick here: The girls are always bringing dogs to the game. So: there's a guardian monster (or three) in the pearl palace. Secretly the place is laid out analogously to the actual place we are playing the game in and the movements of the monster are based on the movements of the dogs.

Nondeath situation-altering punishment a PC might face?
The anti-life equation.

Remember how the anti-life equation was supposedly buried in Jimmy Olsen's brain? (Ok, maybe you don't.) I figure the villain can bury the mcguffin formula in the PCs brain. So even if they defeat the villain, it's there waiting.
____________

Other people's interpretations of these and other results are here.
____________
I screwed around with the chart some more and came up with a few elements I like a lot:

-The Aeschylus thing above plus rolling London Fields for the dumb gimmick got me to...every time a PC does x___ (shed blood?) the villain grows stronger. The PCs have to try to do the adventure without doing x or the villain breaks loose.

-For multivalent trick you can use against the scenario, I got "Bloody Hammer" which I decided, based on the lyrics, is a magic item that can cure insanity (or possession) by pounding someone unconscious with it. Greyhawk fans might wanna re-skin it as the mace of St. Cuthbert.

-For New Monster I rolled "Silence of the Lambs". I figure: This is Monster A. Monster A will answer any question about how to defeat Monster/Villain B. However, Monster A grows in power for each answer it gives you. This monster could be the same villain from the Aeschylus thing above or it could be the Wyvern of the Well or it could be some whole other thing.

-I rolled up Basically The Love Boat With A Side of Frank Miller DD Vol 1 (The Elecktra saga). I figure: the Love Chamber from the result above works just fine, however, anyone who is loved due to the Love Chamber is then vulnerable to a geas from an Assassin Stone (or something)(in other words, if you use the love thing then that person can be made to try to kill you).

-For New Monster I rolled Star Wars. Thinking of the Jawas' robot-zapping weapon I came up with a Lodestone Golem. Which is already (Google...) apparently a Magic The Gathering monster but I figure its gimmick here is it's magnetic (oddly not a feature of the Magic monster) and crackling with blue lightning. Worse than a rust monster, if you think about it.

-For Monster--I got The Greased Goat--The Sign of Denied Passions (an astrological sign in WarhammerFRP, if you don't know) and then Bosch for Stupid DM Gimmick. I figure there's a demon called The Thwarter. It approaches in human form. In the course of an ordinary conversation it will find out what the PC wants. Then, so long as the demon lives, the PC will never get that thing (no matter how abstract). Possible addendum: The demons occupy a realm precisely resembling a Bosch painting (pick one and print it out). The PCs have to find the relevant demon, but have to avoid pissing off the other demons in the process.

____

Some notes:

-Naturally, I'd advise DMs to look at the whole table and cross out any sources/phrases they consider uninspiring and write their own.

-An "after you're sick of a result, cross it out and write your own" rule looks good.

-I generally assumed that any result could be re-skinned to fit a fairly vanilla D&D situation & got what I assumed. Other people didn't and came up with totally chaotic scenarios. Like when I got "Love Boat" I basically parsed apart every idea I associated with the show until I came up with something usable.

-After my first batch, I decided to just keep rolling new sets until whatever I had reached a critical mass of "Oh that's interesting". It may be possible to redesign the procedure to take advantage of this.
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So I like my results. But are they any better than if I had just sat and thought of an adventure for that length of time? Who knows, but my thought here is that it's not about the ideas being better than usual, it's about making the process of thinking up adventures fun in a different way than creation-ex-nihilo is.

Like sometimes you wanna write an adventure and sometimes you wanna sit and play Donkey Kong when you should be writing an adventure. If writing the adventure can be effectively made into a game in itself then maybe you get more stuff written and the campaign and the options available are richer for that. hmmmm...

Tuesday, December 14, 2010

The One True Table, First Draft + Reader Participation

So here's my first draft of The One Table. Theory is, it'll generate adventures.

Use it like a magic 8ball and ask it these questions, then roll d100...

Where's the basic plot of this thing coming from?

With a side of what?

Where am I going to get an idea for the big, crazy fight?

And the totally incongruous element?

The multivalent trick the PCs can fuck with and turn against the adventure?

And the new monster?

Dumb prop/DM gimmick?

Nondeath situation-altering punishment a PC might face?

___________
1-The Return of...whoever you just killed, or offended or...

2-Frank Miller Daredevil (Run 1--fall in love with someone who wants to kill you.)

3-Frank Miller Daredevil (Run 2--you wake up to find your greatest enemy is slowly destroying your life for fun using his/her political influence.)

(A foe under some taboo or restriction or in some legal bind preventing him/her from physically harming the PCs is probably the most interesting situation here.)

4-Groundhog Day. (You just have to set it up so the players don't hate you once they realize they have to do something all over again.)

5-Cannonball Run.

6-Apocalypse Now (Notably, despite his instructions--"learn what you can along the way and terminate his command"--Martin Sheen learns almost nothing along the way about Colonel Kurtz except what he reads in his dossier he brings with him. It seems like in a game the thing to do would be to seed information about the final target around different places on the way to finally meeting the bad guy and to seed it in such a way that getting certain pieces of information at certain times might make the PCs want to back track a little and to decide to maybe revisit certain places since, for example, they find out the bad guy is half slug they might wanna go back to the salt mines of Arturas and steal a sodium cannon.)

7-Angel Blade (This is a japanese sci-fi porn cartoon. The main premise involves a totally un-futuristic looking girls school menaced by an evil monster queen. I just like the idea of having my players in a girls school, I think.)

8-Genesis Pits

9-The anti-life equation.

10-Secret Wars (the original) (Alien intelligence seeks to understand the nature of humanity. So he makes you fight dozens of weirdos on a "battleworld". Ok, so there's that (incidentally this comic book is the one Sasha Grey's boyfriend can be seen reading in the backround of the first few episodes of Axe) other than that premise which is pretty good by itself the thing I liked about Secret Wars and several similar comics was you got to see the villains bickering with each other. This is something hard to get across in RPGs since the traditional model is first person but it might be worthwhile to sit down for a bit and invent some devices allowing the PCs to spy on the internal pressures of their foes.)

11-Gravity's Rainbow (You're an experiment on a self-imposed quest to find out something about yourself which everyone but you seems to already know.)(The idea of setting up elaborate secret backstories for the PCs that they themselves don't know anything about and then building the campaign world on top of that seems to have legs. This is kind of the reverse of places like Greyhawk where things that the DMs old players constructed or invented or became at the end of their lives are littered about the place. In this model every single thing about the campaign world could be generated out of things you learn or decide about the PCs like, Mandy knows her cleric is part demon and was found on the doorstep of the Temple of Vorn and there's about a million different directions you could go just to explain that.)

12-Bend Sinister (Imprisoned by surreal bureaucracy for incomprehensible crime.)

13-Pale Fire (There's a work of art. Properly interpreting it provides valuable setting information. I very much like the idea of taking something like Mad Meg or Fall of the Rebel Angels and somehow hiding everything single thing the players could possibly want to know about the game world in the painting.)

14-London Fields (Someone will be murdered. We know who the victim will be. There are two possible murderers. Two suspects present themselves but they're both valuable to the PCs. The victim may actually want to be murdered. Taken broadly (it doesn't have to be murder it could be pretty much anything) the trick is having the PCs care enough about any NPC that they wouldn't just off him/her immediately. But it's possible the get around this by attaching some sort of dire consequences to making the wrong choice. Again you could fit this into pretty much anything at any time, for instance, there's a room the room has a treasure one of the inhabitants of the dungeon will pursue the PCs unto her/his/it's last breath if they steal the treasure the other one won't but will curse them forever if they kill it or otherwise fuck with it.)

15-Silence of the Lambs (Only clues to find or defeat a foe are given in the form of cryptic koans from an even deadlier foe. In the book and movie Lecter is conveniently held in an asylum so the FBI chick can go talk to him whenever obviously in a game you'd want to complicated this situation a little. Put it so that if the players want to know something they have to brave perils to find it plus figure out what the psycho savant wants.)

16-The Triumph of Death painting by Breghel (Basically, the bad guys run everything but the thing is in order to be interesting they have to actually run it. Like make it work. I've touched on this idea before when I was talking about the roguish work ethic but if you put the PCs in a guerilla war type situation vis a vis the bad guys and you make the bad guys hierarchy complicated you could make it so the players can get all strategic about which targets to hit and loot. Like, if we loot this tomb then we get that thing and if we loot this armory we deprive the enemy of that resource it could become and interesting sort of anti-sandbox where you not only kill things and take their stuff but each time you do it it has some dramatic effect on the rest of the world or just the rest of the dungeon.)

17-Star Wars (pursued by enemies, prison break, assault on location containing prison)

18-Empire (assaulted, pursued by enemies, swallowed, followed, double-crossed, escape)

19-Jedi (prison break, showy execution goes wrong, 3-front assault)

20-Diamonds Are Forever (disrupt smuggling operation--possibly via impersonation, acquire mcguffin, get attacked by people who think they're double-crossing whoever you're impersonating, stumble on wider plot involving high-level NPC being replaced by villain, get chased, seek out replaced NPC, gain key to whereabouts of villain, assault)(probably missed something in the middle there)

21-Fear and Loathing In Las Vegas + Legion of Super Heroes Volume 4 issues 1-24 (you must avoid the law)

22-Alan Moore's "Twilight of the Super-Heroes" (warring houses, key people are not what they seem)(problem is building up NPCs to the point where PCs care what they seem to be)

23-Grant Morrison Doom Patrol

24-Daredevil #276 (the hundred heads of Ultron)

25- Borges

26-Random metal song.

27-Random metal band name. (Eminent Throne, anyone?)(Goat Cinder?)

28-Implied backstory of an artifact or relic from the AD&D DMG.

29-The Civil War (not the Marvel comics one, the actual one).

30-Big Lebowski

31-Love Boat

32-Three Steps To Memorable Villainy method

33-First comic off the shelf

34-Alice's Adventures In Wonderland or Through The Looking Glass

35-Walt Simonson's run on Thor (Featuring hateful hosts of kabuki-colored elves in rigid masks.)

36-That Jack Vance story with the eyeball-collecting monster.

37-Viriconium.

38-Elric stories

39-Zulayka Seduces Yusef (painting by Bihzad)

40-Black Sabbath.

41-Iron Maiden.

42-Roky Erickson.

43-Barbarella.

44-Monster Magnet.

45-Aeschylus.

46-John Milton.

47-Dr. Strange.

48-Fritz Leiber.

49-H. P. Lovecraft

50-Zork.

51-Killing of a Chinese Bookie.

52-What I remember about 1001 Arabian Knights.

53-The Elder Edda.

54-The Younger Edda.

55-Bauhaus.

56-Motorhead.

57-Arnim Zola

58-Modok

59-Dr. Doom

60-Tucker Carlson

61-Larry Flint/Baron Harkonnen

62-Yi Yang

63-D4 1-Classically Surreal 2-Weird 3-Horror 4-Metal

64-Bloody Hammer

65-Giant Slorr

66-The Basilisk's Throne

67-The reigning deity here is Demogorgon

68-Irish...

69-The Greased Goat--The Sign of Denied Passions.

70-The reigning deity here is Vorn--grim grey, gaunt god of iron and of rain.

71-The Witchling Star - The Sign of Magic.

72-Dungeoncrawlesque.

73-Magical fairy enchanted horrible.

74-Such logic as reigns in the Realm of Beelzebub (mm1 v 1).

75-Petty god.

76-An absolutely sane extrapolation of what one would expect based on previous events and assuming all involved are rational actors.

77-Evil. If already evil, eviller.

78-Like Peter Jackson would do it based on a libretto by Tolkien.

79-Kafka

80-Unexpectedly epic

81-Francis Bacon

82-Hieronymus Bosch

84-William S. Burroughs

85-The mastermind here is a (random monster)

86-Backwards

87-An unsettling inversion of the expected trope here.

88-Secretly, it's a puzzle.

89-Secretly, it's a test.

90-Villain's plot here undermined by secondary villain.

91-The people who were supposed to be doing this would have no problem with it, but we're stuck with the PCs.

92-Apparent gibberish isn't

93-Roll a random monster. Build the most stereotypical situation you can around this monster. Investigate all possible naturalistic inconsistencies in said situation.

94-Composite beast.

95-What would Gardner Fox do?

96-What would Gary do?

97-What would the last blogger who updated do?

98-Stupidest idea you can think of in 2 seconds. Now make it nonstupid.

99-Fairy tale

100-Today's news

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Here's my first test.

Reader participation bit:
Try to throw together something based on the following results and put it in the comments...

Where's the basic plot of this thing coming from?
Aeschylus

With a side of what?
Dr Doom

Where am I going to get an idea for the big, crazy fight?
Modok

And the totally incongruous element?
Elric stories

The multivalent trick the PCs can fuck with and turn against the adventure?
Love boat

And the new monster?
The mastermind here is a (random monster). I used some online 3.5 thing and got an aasimar which is some angel-type thing, then got bored and rolled again and got a doppleganger. It's some hybrid of both.

Dumb prop/DM gimmick?
Roll a random monster. Build the most stereotypical situation you can around this monster. Investigate all possible naturalistic inconsistencies in said situation.

I rolled 'Dog'.

Nondeath situation-altering punishment a PC might face?
The anti-life equation.

The Table

One day I will devise The Table.

Point is it will be the only table I--or anyone--will ever need.

You will roll on this table and then the whole adventure will be there. And you'll say "excellent idea, table! Let's roll."

I will never have to do any work ever again.

The details are, as yet, poorly worked out. Some things that I know will have to be worked into the table include:

-Leiber levels.

-Post-Burroughsian neoweird iteration density algorithms.

-Demogorgon.

On-line adventure generators often include some fine and gamable ideas, but somehow do not include the important things I feel are the actual hard part about coming up with an adventure.

Like: a level of aesthetic consistency that makes having 3 minotaurs in one room and a robot with flamethrowers for glands in the next room make perfect sense and feel like a luscious dark bite of a rich and chocolatey gameworld full of mystery and specialness and not just two things you rolled up.

I need a rationale generator. Lots of generators will give you 8 giant rats and a pie trap. I need to know why.

Also I need screwy inventive puzzles or dilemmas that no chart could spit out. Like that. I need a table that can invent that. I need an AI.